Fixed the Beastmen being able to increase unit caps of DLC-locked units without owning the respective DLCs.Fixed an issue where ancillaries could not be unequipped with a left click.Breaking treaties with vassals to create new vassals will now break correctly and impact your reliability rating.Fixed a map issue that was causing a Chaos Mountains battle to be misaligned.Changed Kairos' Blue Line skill "All Intents & Purposes" from a -100% cost for "Reveal Intentions" to a -33% cost for "Track Army" and "Reveal Shroud.".Updated AI fort logic in the Beastmen Herdstone minor settlement map to improve their functionality map-wide.Fixed Deff Gorge (Skarbrand's starting settlement) not allowing certain buildings to be constructed in it.Fixed Miao Ying and Zhao Ming's quest items mistakenly being tied to the Shadows of Change DLC.Simply the mechanics to hit back and forth, the EVO that doesn't really seem to add much to it and the fact that you need to get the damage reduction skill as EVO skill makes it by far less viable than the other weapons in Survivor.io! I got some messages of people that say you can make it work, which is true, but why making a lot of effort in moving around when you can pick one of the above weapons that are simply a lot easier to use and bring more bang to the table?! Astral Forge Effect: 15% ATK Bonus but I relly don't recommend running it at that stage anymore so putting the extra invest in is nothing I recommend. in vertical chapters, I'd rank it A Tier as it is great but the world is not only vertical chapters in survivor.io + the fact that the overall damage output is significantly lower than the higher-ranked weapons made me rank it here. There are several things to keep in mind with the Katana and I want to explain my ranking here.
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